Tiny-no gear: at the very beginning, in the map of Camelot
Tiny-gear: in the map of Camelot, after he has worn his gear
Big-no gear: normal-sized sprite used briefly in the Camelot rooms. This sprite has several animations like kneel in the Chapel, kiss Queen, bend to get lodestone and also transform into a dog (if the player crosses Merlin) when all these are done before wearing the gear Note also that this sprite has a minor animation mistake. The walking cycle is half-made and always the same leg steps onward.
Big-gear: the "normal" sprite seen in the larger part of the game. This sprite performs all the above if done after he has worn the gear, and many others, like giving, shouting, mounting the horse, eating, dying etc
Sword drawn: when Excaliber is drawn. No commands can be typed, only hit and parry. In the dead end screen, the sprite hits low
Small-no gear: If the player visits the Camelot Courtyard before wearing the gear
Small-gear: After the player wears the gear, in the Camelot Courtyard and the Forest Perilous (some screens).
Small-horse: When the player rides the horse in the Courtyard and the Forest Perilous (some screens)
Big-horse: When the player rides the horse in most of the screens
Exhausted: When walking thirsty in the desert or succumbing by the rat's poison in the catacombs. This is remedied by water from the Pool of Siloam and the apple, respectively